
Shader "Custom/Ok/Diffuse"
{
    Properties
    {
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }
    
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 150
    
		CGPROGRAM
		#pragma surface surf Lambert exclude_path:deferred exclude_path:prepass noshadow nolightmap nodynlightmap nodirlightmap nofog nometa noforwardadd nolppv noshadowmask
		
		sampler2D _MainTex;
		
		struct Input
		{
		    float2 uv_MainTex;
		};
		
		void surf (Input IN, inout SurfaceOutput o)
		{
		    fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
		    o.Albedo = c.rgb;
		    o.Alpha = c.a;
		}
		ENDCG
    }
}
